Patch/Uppdatering 1.02 är nu live

October 10, 2008

Patch/uppdatering 1.02 är nu aktiv i spelet. Uppdateringen innehåller flera förändringar och buggfixar.

De viktigaste ändringarna (på engelska):

  • The war against the gold spammers continues. We’ve added new code that will hinder the spammers as they seek to carry out their nefarious deeds! This is only the next step, not the final one, in our continued battle against them.
  • We have added a ‘Join All’ button to the scenario window which now allows players to join all scenario queues in their current tier at once.
  • In order to promote realm and population balance, some realms on some servers will now award their players with a +20% bonus to renown and experience. This is not a permanent bonus, but rather a temporary incentive to promote balance. Realms currently offering this bonus are marked on the server list with a colored icon; blue for Order and Red for Destruction – see war-europe for an updated list
  • In response to player feedback, we have made several improvements to the behavior and responsiveness of the siege weapon interface. In addition we have fixed some issues with the control and release processes of siege weapons.
  • In an ongoing effort to deter players from going AFK while in scenario starting areas, we have made the following changes:
    • First, players who join a scenario and remain in their realm’s spawn area for two minutes will be automatically removed from that scenario.
    • Second, upon entering the spawn area of a scenario, players will receive a debuff that prevents them from earning renown and experience. This debuff will be removed when the player leaves the spawn area.
  • The level range at which players are able to receive the “Bolster” buff while in RvR has been expanded. This buff will now be available starting three levels lower than it had been previously. Please note this change only applies to Scenarios on Open-RvR Ruleset Servers.
    • In tier 2, the buff will apply from rank 8 to rank 17, and will raise players to Battle Rank 18.
    • In tier 3, the buff will apply from rank 18 to rank 27, and will raise players to Battle Rank 28.
    • In tier 4, the buff will apply from rank 28 to rank 35, and will raise players to Battle Rank 36.
  • In response to player feedback, we’ve added RvR and NPC chat tabs for new players. These tabs filter scenario chat and NPC chat respectively. In order to minimize frustration to users who have already customized their chat window, we will not be overwriting any current settings, so this change will affect only new players. Players who wish to add these tabs may do so through the normal chat configuration options.
  • While in scenarios, players will no longer be able to select “Need” in their loot windows unless their career or race can use the item being offered. Please note: players of a lower level than required by the item are still able to roll. UPDATE: Outside of scenarios, this feature is an optional setting that may be turned on manually by group leaders.
  • We have fixed an issue that was causing claimed keeps to forget that they had been claimed after a server restart.
  • Improvements have been made to how pets follow and they should now return to their owners more quickly.
  • We continue to work on the issues with the pet window. We have identified and corrected another bug which was causing this window to disappear.
  • Improvements have been made regarding an issue that was causing pets to teleport back to their owners after combat.
  • Fixed a bug that prevented players from creating an alliance with more than two guilds. Now that this issue is resolved, alliances can grow to great numbers to crush their enemies!
  • UPDATE: The patch note regarding the chat window position changing was erroneously posted. As a result, the following note has been removed: Fixed an issue that was causing the chat window to reset to its default position at logout.
  • UPDATE: Due to reports that text logging in RvR may have been affecting performance in some cases, we have set combat and chat logging to be turned off by default. Players who wish to turn their logging on once more can do so by changing their game settings. Please note that there is a certain risk to changing your game settings, and so this process is only recommended for advanced users.
    • In the game directory, in the user folder, locate the file named UserSettings.xml
    • Edit that file with Notepad or Wordpad (double clicking on it will usually result in Internet Explorer showing the file and it will not be editable)
    • Find the line that says, < Logging logAllToDisk=”false” >
    • Change “false” to “true”
    • Save the file to the proper directory

Generella ändringar och buggfixar (på engelska):

  • Ongoing improvements have been made to client and server stability.
  • In order to deter players from spam-mailing, WAR continues to enforce a 5-second delay between sending mail messages. However, we have reduced this delay to 1 second for mails being sent to alts or guildmates.
  • We have fixed an issue that was causing monsters to lose their aggression toward players in some rare cases.
  • We have identified a small percentage of monsters in the game that were slightly less challenging than originally designed. We have adjusted the abilities of these monsters to bring them in line with their intended level of difficulty.
  • Fixed an issue that was allowing players to change their tactics configuration during combat.
  • UPDATE: Guild Recall Scrolls have been fixed so they can be purchased and used correctly by guild members of a Guild Rank 17 Guild. This fixes an issue where the scrolls were potentially being purchased ahead of time and could not be used until Guild Rank 17.
  • UPDATE: Addressed an issue which was causing the servers to crash.
  • UPDATE: Fixed an issue in which graphics settings sometimes did not save properly.
  • UPDATE: One of the things we’ve been hearing from players is that our Talisman making system was a bit more time-consuming than we wanted it to be. So, in an effort to make Talisman making more accessible to lower/mid-range crafters, our Items team changed Gold Essence (originally a product of Apothecary) to Gold Dust and added Gold Dust to crafting merchants to eliminate the need for a third crafter to level their skills. Unfortunately, this change was released slightly ahead of schedule and Gold Dust had no sell price. Rather than change everybody’s character, we decided to leave the change live. However, in order to avoid an impact on our economy, we have made it so that Gold Dust, that had been purchased prior to server restart cannot be sold but it can still be used. This item can still be traded. So, since Gold Dust could previously be bought for no cost, well, you haven’t lost anything.
    • Players who previously had Gold Essence will notice that it has been converted to Gold Dust, which can be used in all recipes that previously required Gold Essence.
    • As a result of this change, Goldweed, which had previously been an ingredient used to create gold dust, has now been converted to a stabilizer for Apothecary. This is a boon to Cultivators, who could not previously create a stabilizer and it will help make tie Cultivation and Apothecary more tightly together.
    • Players can now purchase shattered and ruined equipment from Hedge Wizard Merchant NPCs to help in improving their crafting skills.


  • UPDATE: The following note has been posted Erroneously. Additional testing is required before the Lost Vale can be opened. It remains closed at this time. OUTDATED: We have made several fixes and improvements to the behavior of monsters and encounters in the Lost Vale dungeon. Access to this dungeon has been granted once more, and it should now provide an appropriately challenging experience for high-level players.
  • UPDATE: Trolls will no longer knockdown players with their Overhand Slam ability.

Armies of war:


  • We’ve corrected a bug that caused Balance Essence to not do as much damage as it should.

Squig Herder

  • Da Smell Don’t Bother Me has had its effect overhauled. It now provides a slight Heal Over Time effect to the Squig Herder while he is inside the Squig Armor.
  • Git ‘Em will now upgrade correctly.
  • The following abilities should now be useable in Squig Armor:
    • Don’t Eat Me
    • Farty Squig
    • Squig Frenzy
    • Tastes Like Chicken
    • All Pet summons spells

Witch Hunter

  • Trial By Pain can now be used while moving, and will not be able to be setback.
  • Tome tactic trainers in the libraries of capital cities will once again offer training.


  • Warlord Set Trinkets were missing their career requirements. Career requirements have been added to these items.


  • In response to player feedback, we have made several improvements to the behavior and responsiveness of the siege weapon interface.
  • The words in the chat tab labels will no longer disappear when players change the game’s graphical resolution.
  • The chat window will no longer slide upward when being resized.
  • Fixed some issues with the creation of chat tabs. Newly-created chat tabs should no longer continue beyond the border of the chat window.
  • Players who interact with guild vaults while their inventory is full will no longer see items in the guild vault disappear.
  • We have fixed an issue that was causing the game not to remember the chat prefix (/tell, /g, /wb), forcing players to retype it each time. The game should now correctly remember the chat prefix.
    Chat font settings will now save properly.
  • Fixed an issue which was causing healers to lose targeting on a player who they just resurrected.
  • A number of game actions and NPC and monster communications were being sent to players through the wrong chat channel. We have made several fixes relating to these issues.


  • The pre-scenario countdown timer should now work properly once again.
  • We have fixed an issue that was causing claimed keeps to forget that they had been claimed after a server restart.
  • Players’ use of siege weapons will be no longer be interrupted when those players take damage.
  • We have fixed an issue that was preventing players from opening the main door of a captured keep which belonged to their realm.
  • UPDATE: Players will no longer erroneously receive the “Bolster” buff when entering the Destruction war camp in the Chaos Wastes.

Varför WOW-spelare ska gå över till WAR

October 6, 2008

Gamesradar listar en del orsaker varför World of Warcraft spelare bör gå över till Warhammer Online Age of Reckoning. Intressant läsning… här har du artikeln.

Recensioner av Warhammer Online

October 3, 2008

Sugen på att veta vad spelrecensenterna tyvker om Warhammer Online : Age of Reckoning? Här har du några länkar till några sidor med recensioner.

Gamespy recenserar Warhammer Online

Gamefocus recenserar Warhammer Online

X-play recenserar Warhammer Online

Voodoo extreme recenserar Warhammer Online

Gameshark recenserar Warhammer Online

Wired recenserar Warhammer Online

Ny speltrailer – Warhammer Online

September 19, 2008

Mythic Entertainment har släppt en ny speltrailer till Warhammer Online – Age of Reckoning. Du kan spana in den här: Fight for the forces of Destruction.

Warhammer Beta patch 4.1.1

September 11, 2008

En ny patch till Warhammer Online öppna beta är nu ute. Några saker som patchen innehåller:

  • Ny hjälpgränssnitt för buggrapportering och feedback.
  • Förändringar i Tradeskills. Cultivating och Apothecary har fått ett antal ändringar. Butchering, Magical Salvaging, och Talisman-making har blivit aktiverade.
  • Indtroduktion av karaktärer, film och berättelse.
  • mm

Augusti månads WAR-video

September 7, 2008

Månadens video i augusti kommer från en talangfull tysk WAR fantast. Skapa i beta-versionen och innehåller massor av action och scener inifrån spelet.

Länk till filmen

Ny speltrailer om Warhammer Online

September 4, 2008

Mythic Entertainment har släppt den första av två nya speltrailers om WAR. I första delen får vi se en Warrior Priest när han leder en arme från Order i en attack mot en Chaos fästning. Del två planeras att släppas i slutet av augusti.

Länk till filmen

Öppen beta av Warhammer online

September 4, 2008

Den 7 september 2008 så startar den öppna betan av Warhammer Online : Age of Reckoning. Detta innebär att hundratusentals fans kommer att kunna logga in och uppleva Warhammer’s fantasivärld av krig och testa RVR innan spelet går live den 18 september 2008.

Systemkrav för Warhammer Online

August 2, 2008

Minsta systemkrav för att köra Warhammer Online (WAR) vid lanseringen:

För Windows XP:

  • 2,5 GHz P4 (single core) processor eller motsvarande
  • 1 Gigabyte RAM
  • Ett 128 MB grafikkort med stöd för Pixel Shader 2,0
  • Minst 15 GB hårddisk utrymme

För Windows Vista:

  • 2,5 GHz P4-processor eller motsvarande
  • 2 Gigabyte RAM
  • Ett 128 MB grafikkort med stöd för Pixel Shader 2,0
  • Minst 15 GB hårddisk utrymme


ATI Radeon (TM)-serien

  • 9500, 9600, 9800
  • X300, X600, X700, X800, X850
  • X1300, X1600, X1800, X1900, X1950
  • 2400, 2600, 2900
  • 3650, 3850, 3870
  • 4850, 4870

NVIDIA GeForce serien

  • FX 5900, FX 5950
  • 6600, 6800,
  • 7600, 7800, 7900, 7950
  • 8400, 8500, 8600, 8800
  • 9400, 9500, 9600, 9800
  • GTX 260, GTX 280

Intel (R) Extreme Graphics

  • GMA X4500

Källa: Mythic Entertainment | Warhammer Online

Intervju med Josh Drescher från Mythic

August 1, 2008

Sajten Stratics lyckats vid San Diego Comic Con få tag på Josh Drescher från Mythic och det resulterande i denna intervju.

Länk till videon

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